Sunday, April 4, 2021

From JeremyM, a Post-Painting Challenge Post

 Hi All,

I really ran out of steam near the end of the painting challenge this year due to some craziness at work. So much that I didn't even post a few of the chambers I had actually finished prior to the challenge end. As well, I had a couple of rooms that I had half done. So to start off the vaccine challenge I thought why not start with all of that stuff. 


First up I 'The Tweeker" an ork I painted near the start of the challenge at the same time I painted his colleague "Gold Toof." I had intended on posting him in the ork room. He is a 3d print I found randomly on thingiverse. As with his friend he'll be carted off to PeterD once I'm vaccinated and can actually get to see him in person. With those and his gobbo tanks Peter is starting to get a decent start to his ork army.



Next up I have a Valentine's Day gift to my wife. The first mini I've tried to paint inspired by a person, and in this case my K-9 family members as well. You can see all of us in the last picture here which was taken a couple Christmas' ago as part of our Flyball team (a dog sport, Left to Right are Joanna, Evie, Wiki, myself and Penny). All are heavily edited 3D prints, made to better match my family. For whatever reason I thought this female druid model would work well for my wife, I was inspired from the 3D model used for Evie which standing on a rock so a nature theme seemed to make sense. The rest of the base was woodland scenics trees and some other scenic bits and bobs. I had thought of doing this for the Hall of Ancestors chamber which kind of fits.


Next up is my Guard room post, one of the 1/2 finished projects from the challenge. I chose to do 3 Weyland-Yutani security guards and some crates. The figures are from Mantic and the crates are all from GW's Necromunda box set game. All the crates have a loot side (guns or ammo) and a bomb side. I'm not sure if that is what is intended in the rules but it was fun to add something to the opposite side instead of just leaving it empty.



And last but not least was my intended post for the lab chamber, another completed post-challenge. This is inspired by the med-lab in Aliens. There are two Weyland-Yutani scientists from Mantic games. The base was custom created on a CD and glass jar containing the face hugger was from some spray bottle in our bathroom. It turned out to be far thicker and harder to cut than I thought and got a bit scuffed but still looks decent I think. The facehugger model along with the beds, computer, and medical locker are all 3D prints I found on thingiverse.

So that's a true wrap to my painting challenge projects for this year. It was great to get back on the 'painting horse' and finish up a few things I really wanted to complete. Now I'll either try my hand at more Imperial Guardsmen (one can never have enough meat shields!) or some more Alien themed figures as I have no shortage of those to slap some colours on.

JeremyM

From JohnS - Yes, I am painting more Napoleonic Spanish

 The Vax Challenge is giving me a chance to catch up on the painting I was planning in AHPC XI and to that end I present more Napoleonic Spanish. 


More from the fabulous Offensive Miniatures these chaps are nominally the 2nd Majorca Militia Infantry Regiment in about 1809. Uniform information for the period being what it is, they could be completely inaccurate but I like them.


With these 8 figures I claim 40 "Catch Up Points". (Yeah, I know they're not a thing but it keeps me quiet and happy so can you just play along?)

I am confident that I will get some more of these chaps (and some of their cousins from Perry) on the table as I know that I won't get the jab before May.



Friday, April 2, 2021

JamieM - Hell Dorado Daemons

Hello all! It was a strange finish to the main AHPC for me as I found myself incapable of finishing anything in the last 3-4 weeks, but I instead just started LOADS of things for some reason..... so to try to break myself out of my funk, I decided to try something totally different.

Sorting through the shelves of holding, I happened across my daemons for the game Hell Dorado - a decent looking game which is now long dead. Originally conceived by a French publisher, I think they went bust and it was picked up by Ninja Division in the US for a short time before they dropped it a few years ago.

Without further ado, here are the first ones

I’m never going to play Hell Dorado, but I’m sure they’ll show up in a miniature game sometime as I’ve been picking up a few miniature agnostic systems for a little while.

These include a fallen angel (bottom left), a scary woman holding a baby, a mouth emerging from the ground, three disgusting sloth daemons and two daemons of pride, who are worth a closer look


The bigger one has a pretty face that he’s admiring in a mirror..... and a completely peeled body. Yuck. The minor daemon has an enlarged head abs probably carries those books around to pose on and look intelligent!

I like the style have gone with for these as they’re pretty horrible and different to others daemon representations. They helped me remember how to get stuff finished and the other half of the team is on my painting desk to be finished next.


 

Wednesday, March 31, 2021

AdamC: HMS Orion and HMS Vanguard

Ok Royal Navy fans here are two English 74s.  I've named them both for two Veterans of the Battle of the Nile.  

The HMS Orion with it's Red (bark tan) sails. There is no historical reason for this other than I had a set of bark tan sails to use and it helps identify a ship.  Her flags can be removed if I want to have a red-sailed pirate ship of the line (a strange creature that would be)

I have to wonder why Orion isn't one of the "Warships of Renown" that Warlord has released (I'm currently painting these) she took part in several battles (Glorious First of June, Groix, Cape St. Vincent, Nile and Trafalgar) and had three future admirals(Duckworth, Saumarez and Codrington)  in command at different points. She even had Jack Aubrey as a 3rd Lieutenant.  

HMS Vanguard  Nelson's Flag ship at the Nile  her only major action but she was certainly stuck in there and you got to like the name. 
I've added some signal flags to both ships I like how they look I have three more English ships on the table right now and I need them to equal my French fleet. 



Tuesday, March 30, 2021

From ScottM: French & Indian War French Regulars

Just finished these figs up. These are 28mm metal figs from Warlord Games for their French & Indian War line. This is the second box I've done of these guys and I can't say I enjoy painting white uniforms.


Pictures could be better. Better next time hopefully! Point wise that should be 18 x 5pts each for a total of 90 points.

Monday, March 29, 2021

From GregB: More 12mm WW1 Germans

More 12mm WW1 Germans ready to march through Belgium!

In my final post for AHPC XI I kicked off another new project - we all need new projects - and this was WW1 in 12mm, with figures from Great Escape Games. For the first post in Curt's Vaccination Challenge, I have more of the same to share - here is more infantry, more MGs, another 77mm gun team and a command base. These are all based for Great Escape Games "1914" rules, although they would certainly work for other rulesets as well.


German infantry columns massing for war!

In the "1914" rules, the level of abstraction is similar to that of Great War Spearhead - each base of infantry would represent a company, and each MG would represent an entire detachment of the weapons. Oddly, each 77mm gun only represents one half of a battery...that seems strange to me, but I haven't yet had the chance to try out the rules on the table, so I should withhold any judgements like that until such a time as I finally get to play them!

77mm gun ready to support the advance.

Another view of the gun crew. The bases for artillery are 50mm squares.

The castings from Great Escape Games have been very nice so far - only one broken Uhlan lance in the whole package so far...the figures are sold in units (generally four bases plus an MG, although in the game the actual size of the units can vary) or in special "brigade" boxes. I started with a "brigade" box for the Germans, and you get a fair bit of stuff - four units of infantry (four bases each), a regiment of cavalry (four bases), bases to represent the dismounted cavalry (four bases' worth), five MGs, two 77mm guns, and a group of command figures. Not too shabby!


Command base, packed with goodies from the box set - very nice sculpts. The German officers are not sure what to make of these maps...

As you can see, I based the command figures on a round base, as I would for games of "Spearhead". I think it looks better, and helps it to stand out from the others. Also, one of the gaps in the "1914" rules (and there are a few) is that, well, they provide literally no rules for what to do with the commanders, so thought I would go with my preference :)

More views of the infantry. The bases are 50mm x 25mm rectangles.


Lovely detail on the sculpts, showing the kit of the German infantry.

The MG08s are on 25mm square bases.

My only criticism on the Great Escape figures so far would be lack of crew...certainly an MG08 in 1914 needed more than one chap to haul the gun, ammo and tripod around. The 77mm guns would have taken more than two crew to stay in action...but that said, these are all nice castings, they paint up quickly, and I really enjoyed working on them. All I have left to finish in the box is the dismounted figures for the Uhlan regiment, and then it will be time to paint some Allies! Or something else...who knows?

Thanks for reading - please stay safe, and stay sane!

Our AD&D Party, 1980

For a few of us, the pandemic has encouraged some personal reflection and perhaps a bit of nostalgia for days gone by. This is probably natural, as we miss our friends, and think of those carefree times when we were all together, contentedly whiling away our days. 

My childhood friend, Gary, has spent the past few months excavating through a bunch of material from our group's days playing Advanced Dungeons & Dragons in the early 80s (he was a very records-conscious DM). The two of us have had several conversations, reminiscing about hard-fought campaigns, good friends and those characters, both epic and ridiculous, that we enjoyed as teenagers.

From this, I've decided to put together a game for us using the excellent 'Thud & Blunder: Fantasy Skirmish Wargaming Rules' from The Ministry of Gentlemanly Warfare. I quite like the system as it can be easily adapted for 'roleplaying light'. Also, since the characters are stripped-down to archetypes, its perfectly designed for one player to run several heroes simultaneously. 

From this, I thought it would be fun to resurrect our old adventuring party from the 80s, putting them through a series on interlinked scenarios, providing a prelude, a v0.9 if you will, of our original characters, before they became hard-bitten, seasoned veterans.

For figures, I've chosen models from Otherworld Miniatures. I really like these figures as they're quite beefy, and incorporate all the necessary accoutrements, like packs, rope and torches, that adventurers would need while delving in dark, dank dungeons.  

So, here they are, Amrak, Zandrack, Zarg, Deka and Gallahan, five adventurers who entertained us for countless hours in the early 80s. 

___________________________________

'Amrak the Seeker' is the party's Cleric, and was the character of our friend John. As anyone whose played D&D knows it's almost impossible to form a group of adventurers without having a healer on board. Amrak was a very solid chap.

'Zandrack' is our thief, originally run by George. Zandrack was a good footpad, did all the traps and sneaky stuff, but was bit of a tw@t (see below)



Zandrack's well prepared. I like that he has a grappling hook on his pack.

'Zarg the Terrible' was my old original character, a magic-user. He was kind of superfluous really (thus the 'terrible' moniker), but he became a bit more useful when he got into higher levels. He ultimately died by friendly fire when Zandrack (badly) threw an explosive gem into a room Zarg was in. The b@stard. That was in The Hall of the Fire Giant King'. Anyone remember the old Giant Series?



'Deka Jsell' is Gary's half-orc assassin. As teenagers were very suspicious of Deka (Gary role-played him excellently, being very oily and cagey), so we ultimately ended up killing him as 'a test of his loyalty'. Yep, rolling with our party was a pretty tough gig.*


Deka looks to be a fairly nasty fellow, so I thought that he needed a softer side to him, literally. So I gave him a nice pink blanket that you can just see peeking out from his backpack. You see, this is his childhood blanket, a gift from his assassin mom. You know, for when the nights get chilly and a place to tuck your head under when there's monsters about.


'Gallahan' is our indomitable fighter. He was George's second character. I don't really remember much about him except that he was a very good meat-shield. An adventuring party always needs one of these poor slobs to do the heavy lifting.


*The surviving members of this party were killed in the infamous 'Tomb of Horrors'. I ran that module, my first effort as a DM. I'm still scared by the experience...


There you have it. Our D&D party from the summer of 1980, resurrected for fresh fun and adventures. 

Now, I just need to make a mixed tape of The Cars, Queen, Supertramp, BOC...

These five will give me 25 points towards my 120 points goal, so 30 in total.


Cheers!

-Curt