Monday, March 29, 2021

From GregB: More 12mm WW1 Germans

More 12mm WW1 Germans ready to march through Belgium!

In my final post for AHPC XI I kicked off another new project - we all need new projects - and this was WW1 in 12mm, with figures from Great Escape Games. For the first post in Curt's Vaccination Challenge, I have more of the same to share - here is more infantry, more MGs, another 77mm gun team and a command base. These are all based for Great Escape Games "1914" rules, although they would certainly work for other rulesets as well.


German infantry columns massing for war!

In the "1914" rules, the level of abstraction is similar to that of Great War Spearhead - each base of infantry would represent a company, and each MG would represent an entire detachment of the weapons. Oddly, each 77mm gun only represents one half of a battery...that seems strange to me, but I haven't yet had the chance to try out the rules on the table, so I should withhold any judgements like that until such a time as I finally get to play them!

77mm gun ready to support the advance.

Another view of the gun crew. The bases for artillery are 50mm squares.

The castings from Great Escape Games have been very nice so far - only one broken Uhlan lance in the whole package so far...the figures are sold in units (generally four bases plus an MG, although in the game the actual size of the units can vary) or in special "brigade" boxes. I started with a "brigade" box for the Germans, and you get a fair bit of stuff - four units of infantry (four bases each), a regiment of cavalry (four bases), bases to represent the dismounted cavalry (four bases' worth), five MGs, two 77mm guns, and a group of command figures. Not too shabby!


Command base, packed with goodies from the box set - very nice sculpts. The German officers are not sure what to make of these maps...

As you can see, I based the command figures on a round base, as I would for games of "Spearhead". I think it looks better, and helps it to stand out from the others. Also, one of the gaps in the "1914" rules (and there are a few) is that, well, they provide literally no rules for what to do with the commanders, so thought I would go with my preference :)

More views of the infantry. The bases are 50mm x 25mm rectangles.


Lovely detail on the sculpts, showing the kit of the German infantry.

The MG08s are on 25mm square bases.

My only criticism on the Great Escape figures so far would be lack of crew...certainly an MG08 in 1914 needed more than one chap to haul the gun, ammo and tripod around. The 77mm guns would have taken more than two crew to stay in action...but that said, these are all nice castings, they paint up quickly, and I really enjoyed working on them. All I have left to finish in the box is the dismounted figures for the Uhlan regiment, and then it will be time to paint some Allies! Or something else...who knows?

Thanks for reading - please stay safe, and stay sane!

Our AD&D Party, 1980

For a few of us, the pandemic has encouraged some personal reflection and perhaps a bit of nostalgia for days gone by. This is probably natural, as we miss our friends, and think of those carefree times when we were all together, contentedly whiling away our days. 

My childhood friend, Gary, has spent the past few months excavating through a bunch of material from our group's days playing Advanced Dungeons & Dragons in the early 80s (he was a very records-conscious DM). The two of us have had several conversations, reminiscing about hard-fought campaigns, good friends and those characters, both epic and ridiculous, that we enjoyed as teenagers.

From this, I've decided to put together a game for us using the excellent 'Thud & Blunder: Fantasy Skirmish Wargaming Rules' from The Ministry of Gentlemanly Warfare. I quite like the system as it can be easily adapted for 'roleplaying light'. Also, since the characters are stripped-down to archetypes, its perfectly designed for one player to run several heroes simultaneously. 

From this, I thought it would be fun to resurrect our old adventuring party from the 80s, putting them through a series on interlinked scenarios, providing a prelude, a v0.9 if you will, of our original characters, before they became hard-bitten, seasoned veterans.

For figures, I've chosen models from Otherworld Miniatures. I really like these figures as they're quite beefy, and incorporate all the necessary accoutrements, like packs, rope and torches, that adventurers would need while delving in dark, dank dungeons.  

So, here they are, Amrak, Zandrack, Zarg, Deka and Gallahan, five adventurers who entertained us for countless hours in the early 80s. 

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'Amrak the Seeker' is the party's Cleric, and was the character of our friend John. As anyone whose played D&D knows it's almost impossible to form a group of adventurers without having a healer on board. Amrak was a very solid chap.

'Zandrack' is our thief, originally run by George. Zandrack was a good footpad, did all the traps and sneaky stuff, but was bit of a tw@t (see below)



Zandrack's well prepared. I like that he has a grappling hook on his pack.

'Zarg the Terrible' was my old original character, a magic-user. He was kind of superfluous really (thus the 'terrible' moniker), but he became a bit more useful when he got into higher levels. He ultimately died by friendly fire when Zandrack (badly) threw an explosive gem into a room Zarg was in. The b@stard. That was in The Hall of the Fire Giant King'. Anyone remember the old Giant Series?



'Deka Jsell' is Gary's half-orc assassin. As teenagers were very suspicious of Deka (Gary role-played him excellently, being very oily and cagey), so we ultimately ended up killing him as 'a test of his loyalty'. Yep, rolling with our party was a pretty tough gig.*


Deka looks to be a fairly nasty fellow, so I thought that he needed a softer side to him, literally. So I gave him a nice pink blanket that you can just see peeking out from his backpack. You see, this is his childhood blanket, a gift from his assassin mom. You know, for when the nights get chilly and a place to tuck your head under when there's monsters about.


'Gallahan' is our indomitable fighter. He was George's second character. I don't really remember much about him except that he was a very good meat-shield. An adventuring party always needs one of these poor slobs to do the heavy lifting.


*The surviving members of this party were killed in the infamous 'Tomb of Horrors'. I ran that module, my first effort as a DM. I'm still scared by the experience...


There you have it. Our D&D party from the summer of 1980, resurrected for fresh fun and adventures. 

Now, I just need to make a mixed tape of The Cars, Queen, Supertramp, BOC...

These five will give me 25 points towards my 120 points goal, so 30 in total.


Cheers!

-Curt