Monday, March 29, 2021

From GregB: More 12mm WW1 Germans

More 12mm WW1 Germans ready to march through Belgium!

In my final post for AHPC XI I kicked off another new project - we all need new projects - and this was WW1 in 12mm, with figures from Great Escape Games. For the first post in Curt's Vaccination Challenge, I have more of the same to share - here is more infantry, more MGs, another 77mm gun team and a command base. These are all based for Great Escape Games "1914" rules, although they would certainly work for other rulesets as well.


German infantry columns massing for war!

In the "1914" rules, the level of abstraction is similar to that of Great War Spearhead - each base of infantry would represent a company, and each MG would represent an entire detachment of the weapons. Oddly, each 77mm gun only represents one half of a battery...that seems strange to me, but I haven't yet had the chance to try out the rules on the table, so I should withhold any judgements like that until such a time as I finally get to play them!

77mm gun ready to support the advance.

Another view of the gun crew. The bases for artillery are 50mm squares.

The castings from Great Escape Games have been very nice so far - only one broken Uhlan lance in the whole package so far...the figures are sold in units (generally four bases plus an MG, although in the game the actual size of the units can vary) or in special "brigade" boxes. I started with a "brigade" box for the Germans, and you get a fair bit of stuff - four units of infantry (four bases each), a regiment of cavalry (four bases), bases to represent the dismounted cavalry (four bases' worth), five MGs, two 77mm guns, and a group of command figures. Not too shabby!


Command base, packed with goodies from the box set - very nice sculpts. The German officers are not sure what to make of these maps...

As you can see, I based the command figures on a round base, as I would for games of "Spearhead". I think it looks better, and helps it to stand out from the others. Also, one of the gaps in the "1914" rules (and there are a few) is that, well, they provide literally no rules for what to do with the commanders, so thought I would go with my preference :)

More views of the infantry. The bases are 50mm x 25mm rectangles.


Lovely detail on the sculpts, showing the kit of the German infantry.

The MG08s are on 25mm square bases.

My only criticism on the Great Escape figures so far would be lack of crew...certainly an MG08 in 1914 needed more than one chap to haul the gun, ammo and tripod around. The 77mm guns would have taken more than two crew to stay in action...but that said, these are all nice castings, they paint up quickly, and I really enjoyed working on them. All I have left to finish in the box is the dismounted figures for the Uhlan regiment, and then it will be time to paint some Allies! Or something else...who knows?

Thanks for reading - please stay safe, and stay sane!

Our AD&D Party, 1980

For a few of us, the pandemic has encouraged some personal reflection and perhaps a bit of nostalgia for days gone by. This is probably natural, as we miss our friends, and think of those carefree times when we were all together, contentedly whiling away our days. 

My childhood friend, Gary, has spent the past few months excavating through a bunch of material from our group's days playing Advanced Dungeons & Dragons in the early 80s (he was a very records-conscious DM). The two of us have had several conversations, reminiscing about hard-fought campaigns, good friends and those characters, both epic and ridiculous, that we enjoyed as teenagers.

From this, I've decided to put together a game for us using the excellent 'Thud & Blunder: Fantasy Skirmish Wargaming Rules' from The Ministry of Gentlemanly Warfare. I quite like the system as it can be easily adapted for 'roleplaying light'. Also, since the characters are stripped-down to archetypes, its perfectly designed for one player to run several heroes simultaneously. 

From this, I thought it would be fun to resurrect our old adventuring party from the 80s, putting them through a series on interlinked scenarios, providing a prelude, a v0.9 if you will, of our original characters, before they became hard-bitten, seasoned veterans.

For figures, I've chosen models from Otherworld Miniatures. I really like these figures as they're quite beefy, and incorporate all the necessary accoutrements, like packs, rope and torches, that adventurers would need while delving in dark, dank dungeons.  

So, here they are, Amrak, Zandrack, Zarg, Deka and Gallahan, five adventurers who entertained us for countless hours in the early 80s. 

___________________________________

'Amrak the Seeker' is the party's Cleric, and was the character of our friend John. As anyone whose played D&D knows it's almost impossible to form a group of adventurers without having a healer on board. Amrak was a very solid chap.

'Zandrack' is our thief, originally run by George. Zandrack was a good footpad, did all the traps and sneaky stuff, but was bit of a tw@t (see below)



Zandrack's well prepared. I like that he has a grappling hook on his pack.

'Zarg the Terrible' was my old original character, a magic-user. He was kind of superfluous really (thus the 'terrible' moniker), but he became a bit more useful when he got into higher levels. He ultimately died by friendly fire when Zandrack (badly) threw an explosive gem into a room Zarg was in. The b@stard. That was in The Hall of the Fire Giant King'. Anyone remember the old Giant Series?



'Deka Jsell' is Gary's half-orc assassin. As teenagers were very suspicious of Deka (Gary role-played him excellently, being very oily and cagey), so we ultimately ended up killing him as 'a test of his loyalty'. Yep, rolling with our party was a pretty tough gig.*


Deka looks to be a fairly nasty fellow, so I thought that he needed a softer side to him, literally. So I gave him a nice pink blanket that you can just see peeking out from his backpack. You see, this is his childhood blanket, a gift from his assassin mom. You know, for when the nights get chilly and a place to tuck your head under when there's monsters about.


'Gallahan' is our indomitable fighter. He was George's second character. I don't really remember much about him except that he was a very good meat-shield. An adventuring party always needs one of these poor slobs to do the heavy lifting.


*The surviving members of this party were killed in the infamous 'Tomb of Horrors'. I ran that module, my first effort as a DM. I'm still scared by the experience...


There you have it. Our D&D party from the summer of 1980, resurrected for fresh fun and adventures. 

Now, I just need to make a mixed tape of The Cars, Queen, Supertramp, BOC...

These five will give me 25 points towards my 120 points goal, so 30 in total.


Cheers!

-Curt 


Sunday, March 28, 2021

AdamC: Ship of the Line Généreux

Another Black Seas ship of the line. I've christened her Généreux (Generosity and odd name for a ship of war, sounds more like a hospital ship) for one of the two French ships of the line that escaped Nelson at the Battle of the Nile.
She's a 74 gun ship of the Téméraire class and she would meet the English again at the battle of the Malta Convoy where she took on an a Royal Navy frigate and defeated it but had her commander killed.
She was then rundown by three English ships of the line and forced to surrender. She did allow the rest of the convoy to escape but they could not make it into Malta.
One feels she might have done better if her leadership had not been removed, fortune's of war. She also had a undistinguished career as HMS Généreux.

From SanderS: The Boy in the Ice berg (15 points)

 Hoi,

The figures I am going to present to you today were actually meant as my first entry in this Challenge spin-off, but they weren't finished yet. There's quite a few series that Arthur and myself watch together on Netflix: Voltron, Transformers, Dragon Prince, She-Ra and of course the brilliant Avatar the Last Airbender together with it's sequel Legend of Korra. Watching these series sometimes can be a great inspiration for miniature gaming as we did with Transformers and GI Joe (the latter isn't on Netflix but I have it on DVD) We really would like to game Avatar because it's just that good! For the legend of Korra there's actually a miniature game out there that's now out of production and mega expensive! No such luck for Avatar the Last Airbender so I had to go and scrounge my own figures.

First stop was the 3D printing world but I have yet to locate good STL's for properly sized figures of the series. That got me thinking and after some offering to the Google-Fu God I found some figures from GCT Studios Bushido Risen Sun that I could use to get some of the series' characters on the tabletop.

I used figures from the starter set from the Temple of Ro-Kan (Arthur and I call it Miyagi-Do since it also has a Bonzai tree as logo) to make Avatar Aang his nemesis and best friend Zuko and a generic Earthbender.

 

Oh yeah I should explain that the series revolves around people who are capable to "bend" (i.e. magic) a certain element around. The avatar being the only one capable of bending all 4 elements.

First up is Aang himself:




Next is Zuko, who at first is his biggest rival and later turns out to be on of Aang's best friends




We also needed some adversaries and I choose this unnamed Earthbender as one of the chaps Aang could fight.




If you have no idea what Avatar the Last Airbender is see this LINK for more info! Of course we have adapted our Heroquest rules for these figures and there are full spell decks for all the Elements already in the game so all we had to do was create cards for them rather like Sidney has done for his Laarden project. 

3 figures in 28mm gets me another 15 points and thus 25 are gained sofar.

Cheers Sander




 

Saturday, March 27, 2021

From StuartL - The Tyrant of Badab

After the end of the Chambers of Challenge, I spent a few days getting my hobby room sorted out. I had to arrange all of the Challenge XI minis for photos and that took a couple of days, then I had to find homes for them all, and that took a while too. Thankfully though, that's all more or less taken care of and I can concentrate on painting again. Or not. Towards the end of the challenge I was getting itchy feet (or itchy hands to be more precise) and wanted to start sticking minis together, trying out a few kit bashes and generally get stuck into the big pile of sprues I have cluttering up the place. So I'm probably going to be taking this Vaccine Challenge at a slower pace to begin with as I get more of the assembly side of the hobby done. 

One project that I am keen to work on is my Warhammer 40,000 Badab War collection. I have one army built and painted for it already (The Tyrant's Legion from Imperial Armour 9) and a second underway, (Space Sharks), but I have plans in my head for several more. After decades of buying marines, I have a million of the blighters and not that many painted 40K armies. Back when I was a callow youth of 25-30ish, I never really bothered with painting that much. It was only when I got into historical gaming that I started to force myself into an 'Only painted minis on the table' mindset. Now that I am focussing on 40K again I'm going to try and get some more marines done. 

To start things off, I have painted Mr. Badab War himself, Chapter Master Lufgt Huron of the Astral Claws, aka the Tyrant of Badab. More accurately, I have RE-painted the model. I originally had it done up in grey, rather than the correct metallic silver colour for the Astral Claws. 


I have also taken this opportunity to mess around with weathering pigments on the legs, base, armour vents and flamer barrel. A character model is perhaps not the best thing to be experimenting with to be honest, but too late now. 


Overall, I'm quite happy with the way the pigments worked, but I may go back and tidy up the stone base the mini is standing on.


As the winter challenge was pretty intense in terms of duels and points, I am not going to be keeping score during the Vaccine Challenge. This is going to be a more casual, more relaxing time I think.

From SanderS: A Wizard and Barbarian venture into the Vaccination Challenge (10 points)

 Hoi,

 

Says the Barbarian: "These are not the figures what I wanted to enter the Vac Challenge with!" With the AHPC done I actually had thought to settle down in an easier and less high paced painting regime, but I still need to finish the Stalingrad commission and well you know; a huge pile of unpainted lead is still awaiting me. 

There's also still a ton of Heroquest figures in that pile and so I started off with these two heroes from the basic boxed set. I have several boxed sets and these are painted for the school club.




Well at least I have a post in and I am now going to try and write a wrap up post for the Challenge proper.

Cheers Sander

Wednesday, March 24, 2021

From MartinN: Full throttle into the Vaccination Challenge [26 points]

Well, usually I feel somewhat exhausted after the three months of AHPC but not this year apparently. I'm still on fire and chomping at the bit to crack on with my foray into the world of 20mm wargaming. Thus this Vaccination Challenge thingy should be just the ticket to keep me focused.

So to follow on from my last post over on the AHPC blog we have the ZIS-3 AT gun for which I had already painted most of the crew (bar one). One of the things really appealing to me in 20mm or 1/72 is the sheer amount of stuff you can get. 

Whereas in 28mm you'd be hard pressed to find a crew of six for your AT gun, let alone one that could be arranged in almost mini-diorama style, all figures below except the gunner are AB Miniatures. Best of all they sell the crew without guns so you can take full advantage of all the model kits out there. I went for a rather cheap but cheerful gun by Zvezda, the gunner came with the kit. The gun is not overly complex and went together easily. But I still managed to loose a small but important part I had then to scratch build.

Anyway, I'm rather chuffed by how the gun turned out. It'd have been nice if there'd been a few more shells with the set but you can't have it all, right?

Next is a set of Soviet medics with casualty. As AB only released a set of Soviet medics this last saturday (and I of course had placed my latest order on Thursday) I went with Zvezda again. I've to say I really like their offerings as they scale well with AB and for the most part have excellent detail.

I didn't paint on any Red Cross markings as I believe to remember to have read that these were, due to the nature of the conflict, rarely observed on the Eastern Front, thus likely to have been omitted by the troops anyway.

I re-positioned the head and left hand of the female medic as to better interact with the casualty, but other than that it's the stock kit. In retrospect my Soviets might probably be a little too uniformly dressed with no variation in their clothing at all. That said it sped up painting no end and actually looks quite nice when arrayed together.

I've decided to carry on counting my points throughout this year till the beginning of the next Challenge. Both to motivate me and keep track of my progress. Thus with a Challenge total of 477 points plus the 26 points of this submission I'm currently at a 503 points. 3 points above my target for the Challenge.

With my government currently making a complete laughingstock of itself I'm rather sure to be among the last to submit to this blog. Hopefully it's the last time we "need" a Quarantine Challenge though.

OK, that's it for the moment. Next up some armour maybe.